#!/usr/bin/env python

import build_scripts.mono_configure as mono_configure

Import('env')
Import('env_modules')

env_mono = env_modules.Clone()

if env_mono['tools']:
    # NOTE: It is safe to generate this file here, since this is still executed serially
    import build_scripts.gen_cs_glue_version as gen_cs_glue_version
    gen_cs_glue_version.generate_header('glue/GodotSharp', 'glue/cs_glue_version.gen.h')

# Glue sources
if env_mono['mono_glue']:
    env_mono.Append(CPPDEFINES=['MONO_GLUE_ENABLED'])

    import os.path
    if not os.path.isfile('glue/mono_glue.gen.cpp'):
        raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")

if env_mono['tools'] or env_mono['target'] != 'release':
    env_mono.Append(CPPDEFINES=['GD_MONO_HOT_RELOAD'])

# Configure Mono

mono_configure.configure(env, env_mono)

if env_mono['tools'] and env_mono['mono_glue']:
    # Build Godot API solution
    import build_scripts.api_solution_build as api_solution_build
    api_sln_cmd = api_solution_build.build(env_mono)

    # Build GodotTools
    import build_scripts.godot_tools_build as godot_tools_build
    godot_tools_build.build(env_mono, api_sln_cmd)

# Add sources

env_mono.add_source_files(env.modules_sources, '*.cpp')
env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')

if env['tools']:
    env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
